Autumn is definitely coming on here in England - it's a cold and wet day and I've just made a lovely vegetable soup (with lentils) for our lunch (yum). What this means (ignoring the soup for the moment) is that I'm spending less time in the garden (though not less time playing Mass Effect) which means I finally have some time to devote to getting the Polgannon Project off the ground (although, on the other hand, term has started now and there are students (and marking) to consider). Oh bugger - there's always something to do.
So what is it?
This is all Mootilda's fault. Let's just get that out of the way to start with. All this started with a conversation at mod the sims between me, Mootilda and a number of other people about making neighbourhoods for players to download. Mootilda is a terrific modder/creator for the game and, as most will know, has created some excellent game tools. She is also, apparently, quite keen to see people use them. Anyway, the gist of the conversation was:
Everyone: "It's a cool idea to create neighbourhoods for other players to download and play."
Me and some others: "huh, interesting. I wonder if it would be possible to tell a proper story using the game as an engine."
Everyone: "That's even cooler..." <nods all round>
Me: "You know, that might be an interesting project to do ... I have some vague ideas that might work in a set up like that."
Mootilda: "I can tell you how to do it."
See.
So, we got that far and I said I'd think about it. I went off on holiday to Cornwall. The holiday was pretty naff (not Cornwall's fault) but Cornwall itself is an interesting place and, in this case, particularly it's geography and domestic architecture. So I got to thinking about it and finally decided to have a go.
The first thing I'm going to say is that I'm not promising anything. This is interesting to me and I'd like to give it a try. I don't promise it will be great, I don't promise it will be wildly original, I don't promise it will work and I don't even promise I'll finish everything I set out to do. I'm just going to give it a try because it's interesting to me. Furthermore, there's going to be a time limit: if it's not finished by 6th March 2012, it won't ever be finished. Why? Because that's the release date of Mass Effect 3 and once that's out I will be permanently engaged killing Reapers.
My idea is pretty simple. I'm going to try and write a murder mystery in a Cornish village (ahah, that's why Cornwall's geography and architecture were important) and I am going to try and use the game as the medium through which to tell the story.
Simple?
Yeah, well, maybe not. To be fair, I've done quite a bit of thinking about Polgannon and what I'd like to do with it though the actual concrete, on the ground, in RL sim files in downloadedable form are yet to appear. Having said that, I have worked out some things: I have a vague plot and ideas about how to enact it in the game environment, I have some clear notions about characters and, clearest of all, a location. My idea is to proceed as follows:
Phase 1. Build a location. The holiday in Cornwall has given me a vivid sense of locale (real Cornwellians are going to have to forgive my artistic licence here) and some nice ideas for lots. So the first stage of the project will follow the natural course of building anything in TS2 and start with the setting.
Polgannon is a small village located on the north coast of Cornwall. I have now progressed far enough with the map to be able to show something for it. And so here it is. It's just the neighbourhood view with the intended lots in place. As you can see Polgannon is located in a steep valley and, while the centre of the village is on top of the cliffs, you can travel down to the shore and onto the beach.
Phase 2. Create characters. Once the location is underway, I will start to make some of the characters who live in Polgannon. Some of them are already in my mind. This will also include writing up backstories for each family and character. More on this later.
Phase 3. Go over all lots and sims in Polgannon and weave in the neighbourhood story - my intention is to lay clues to the mystery in every sim's life, in their family arrangements, relationships, in all the occupied and community lots. There will be a proper solution (if I can make it work) to the mystery of Polgannon though it will not necessarily be easy to find and you would need to visit all the sims in the village to find all the clues.
That's it for now - a brief overview only to get started. There are no files yet to download except, if you really want it, you can have the terrain I've created for Polgannon. You will NOT need this file if you want to eventually download the neighbourhood (should it ever materialise) but I attach a link here in case you'd like to have a look at it (or, god-forbid, actually use it).
Polgannon Terrain